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	<title>USA Wii Games Blog</title>
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	<link>http://usawiigames.com</link>
	<description>Wii games and news</description>
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		<title>BIOWARE TAKING “BRAND NEW” APPROACH TO END-GAME CONTENT</title>
		<link>http://usawiigames.com/bioware-taking-%e2%80%9cbrand-new%e2%80%9d-approach-to-end-game-content/</link>
		<comments>http://usawiigames.com/bioware-taking-%e2%80%9cbrand-new%e2%80%9d-approach-to-end-game-content/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:20:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New in Game?]]></category>

		<guid isPermaLink="false">http://usawiigames.com/bioware-taking-%e2%80%9cbrand-new%e2%80%9d-approach-to-end-game-content/</guid>
		<description><![CDATA[
Star Wars: The Old Republic&#8217;s end-game calm will brew the normal MMO complement with &#8220;something code new,&#8221; BioWare has revealed.
So-called &#8217;end-game&#8217; calm is what incentivises players to go on personification once they&#8217;ve strike the maximum level.
The Old Republic&#8217;s beautiful executive James Olhen told Personal Computer Gamer (via CVG), &#8220;We&#8217;re seeking during classical [endgame] systems, though we&#8217;re additionally [...]]]></description>
			<content:encoded><![CDATA[<p><img class="attachment wp-att-51883 " src="http://www.thatvideogameblog.com/wp-content/uploads/2009/10/star-wars-the-old-republic.jpg" alt="" width="626" height="350" /></p>
<p><em>Star Wars: The Old Republic</em>&#8217;s end-game calm will brew the normal MMO complement with &#8220;something code new,&#8221; BioWare has revealed.</p>
<p>So-called &#8217;end-game&#8217; calm is what incentivises players to go on personification once they&#8217;ve strike the maximum level.</p>
<p><em>The Old Republic</em>&#8217;s beautiful executive James Olhen told Personal Computer Gamer (via CVG), &#8220;We&#8217;re seeking during classical [endgame] systems, though we&#8217;re additionally we do something code code brand new which hasn&#8217;t been finished in an MMO before. So we&#8217;re starting to brew those dual together.&#8221;</p>
<p>According to the report,<em> The Old Republic</em>&#8217;s product physical education instructor stopped Olhen from giving any serve specific details. However, he did say, &#8221;We wish to have certain the endgame isn&#8217;t utterly opposite to what we have been doing. So there will be the healthy progression&#8230; We wish to have certain which when people fool around <em>ToR</em> they feel similar to they never run out of content&#8230; which it&#8217;s an epic story.&#8221;</p>
<p><img src="http://feeds.feedburner.com/~r/ThatVideogameBlog/~4/YELQpkNbtSw" height="1" width="1" /></p>
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		<title>ROCK BAND 3 ON FOR A HOLIDAY RELEASE</title>
		<link>http://usawiigames.com/rock-band-3-on-for-a-holiday-release/</link>
		<comments>http://usawiigames.com/rock-band-3-on-for-a-holiday-release/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:20:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New in Game?]]></category>

		<guid isPermaLink="false">http://usawiigames.com/rock-band-3-on-for-a-holiday-release/</guid>
		<description><![CDATA[
As hinted by MTV Games’ Senior VP Paul DeGooyer progressing in a year, Rock Band 3 is real. And it&#8217;s entrance this holiday, Harmonix has announced. And, it&#8217;s starting to &#8220;innovate as well as change a song genre once again,&#8221; a studio&#8217;s Facebook participation promises, &#8220;just as Harmonix did with a strange Rock Band, Rock [...]]]></description>
			<content:encoded><![CDATA[<p><img class="attachment wp-att-63142 " src="http://www.thatvideogameblog.com/wp-content/uploads/2010/01/rock-band.jpg" alt="" width="626" height="350" /></p>
<p>As hinted by MTV Games’ Senior VP Paul DeGooyer progressing in a year, <em>Rock Band 3</em> is real. And it&#8217;s entrance this holiday, Harmonix has announced. <em>And</em>, it&#8217;s starting to &#8220;innovate as well as change a song genre once again,&#8221; a studio&#8217;s Facebook participation promises, &#8220;just as Harmonix did with a strange <em>Rock Band</em>, <em>Rock Band 2</em> as well as <em>The Beatles: Rock Band</em>.&#8221;</p>
<p>Any tangible sum have been not in as well as betrothed after upon however; a usually thing well known for a time being is which EA will be doing a edition duties once more.</p>
<p><img src="http://feeds.feedburner.com/~r/ThatVideogameBlog/~4/fUHXT07FdO0" height="1" width="1" /></p>
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		<title>MODERN WARFARE 2 DLC ON MARCH 30</title>
		<link>http://usawiigames.com/modern-warfare-2-dlc-on-march-30/</link>
		<comments>http://usawiigames.com/modern-warfare-2-dlc-on-march-30/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:20:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New in Game?]]></category>

		<guid isPermaLink="false">http://usawiigames.com/modern-warfare-2-dlc-on-march-30/</guid>
		<description><![CDATA[
In what&#8217;s positively a singular proceed to announcing downloadable content, Infinity Ward has suggested which a initial brand new multiplayer maps for Modern Warfare 2 will arrive after this month, upon Mar 30.
&#8220;Mapathy (n.) [map-uh-thee] (often voiced as, &#8220;How a ruin did we know we was there?!) is a state of insusceptibility to a diversion [...]]]></description>
			<content:encoded><![CDATA[<p><img class="attachment wp-att-50177 " src="http://www.thatvideogameblog.com/wp-content/uploads/2009/10/modern-warfare-21.jpg" alt="" width="626" height="391" /></p>
<p>In what&#8217;s positively a singular proceed to announcing downloadable content, Infinity Ward has suggested which a initial brand new multiplayer maps for <em>Modern Warfare 2</em> will arrive after this month, upon Mar 30.</p>
<p>&#8220;Mapathy (n.) [map-uh-thee] (often voiced as, &#8220;How a ruin did we know we was there?!) is a state of insusceptibility to a diversion aged maps a single has been personification for a final multiform months,&#8221; a website set up for a proclamation reads. &#8220;The Mapathetic particular no longer derives wish from floating up people stealing in a cockpit or upon tip of a crane. More than twenty million people might be during risk for Mapathy.&#8221;</p>
<p>&#8220;The heal is entrance to Xbox Live Mar 30, 2010.&#8221;</p>
<p>As simplified by Microsoft behind in January, a calm is disdainful to a Xbox 360 for thirty days.</p>
<p><img src="http://feeds.feedburner.com/~r/ThatVideogameBlog/~4/rxF6aF5Y5Qs" height="1" width="1" /></p>
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		<title>ALIENS VS PREDATOR FOURSOME DLC NEXT WEEK</title>
		<link>http://usawiigames.com/aliens-vs-predator-foursome-dlc-next-week/</link>
		<comments>http://usawiigames.com/aliens-vs-predator-foursome-dlc-next-week/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:20:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New in Game?]]></category>

		<guid isPermaLink="false">http://usawiigames.com/aliens-vs-predator-foursome-dlc-next-week/</guid>
		<description><![CDATA[
March eighteen will symbol a recover of a initial downloadable calm for Aliens vs Predator, Sega has announced.
Consisting of 4 multiplayer/survivor maps &#8212; Docks, Machine, Outpost, Hive &#8212; formerly usually accessible to those who picked up a a single of a game&#8217;s Special Editions, a Swarm Map Pack will arrive upon Xbox Live, PlayStation Network [...]]]></description>
			<content:encoded><![CDATA[<p><img class="attachment wp-att-60131 " src="http://www.thatvideogameblog.com/wp-content/uploads/2009/12/aliens-vs-predator1.jpg" alt="" width="626" height="347" /></p>
<p>March eighteen will symbol a recover of a initial downloadable calm for <em>Aliens vs Predator</em>, Sega has announced.</p>
<p>Consisting of 4 multiplayer/survivor maps &#8212; Docks, Machine, Outpost, Hive &#8212; formerly usually accessible to those who picked up a a single of a game&#8217;s Special Editions, a <em>Swarm Map Pack</em> will arrive upon Xbox Live, PlayStation Network as good as Steam with cost tags of $6.99/€5.99/£4.79/560 Microsoft Points.</p>
<p>See next for a central word upon any of a maps.<span></span></p>
<p><span>Two brand brand new multiplayer maps have been for 6 opposite modes (Deathmatch, Predator Hunt, Infestation, Species Deathmatch, Mixed Species Deathmatch as good as Domination) :</span></p>
<ul>
<li><span>Docks: The antacid alkali waters of BG-386 put an finish to Weyland-Yutani’s programmed shipping activities. But this dockyard shortly became an ancestral battleground.</span></li>
<li><span>Machine: As good as estimate outlandish ores, a BG-386 Refinery supposing electrical energy to a colonists during Freya’s Prospect. The lights might still be on, though nobody’s home. Yet.</span></li>
</ul>
<p><span>Two brand brand new Survivor maps in that up to 4 Marines conflict to stay alive opposite augmenting swarms of Aliens:</span></p>
<ul>
<li><span>Outpost: The site of a strange Weyland-Yutani cluster upon BG-386 was abandoned, as good as shortly reclaimed by a planet’s starved jungle plant life. It is right away a undiluted sport belligerent for all demeanour of wildlife.</span></li>
<li><span>Hive: Deep in a heart of a Freya’s Prospect Refinery lays a Xenomorph Hive. Beware all who come in here.</span></li>
</ul>
<p><img src="http://feeds.feedburner.com/~r/ThatVideogameBlog/~4/hvvJIgs0644" height="1" width="1" /></p>
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		<title>EA TO PUBLISH 38 STUDIOS’ RPG</title>
		<link>http://usawiigames.com/ea-to-publish-38-studios%e2%80%99-rpg/</link>
		<comments>http://usawiigames.com/ea-to-publish-38-studios%e2%80%99-rpg/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:20:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New in Game?]]></category>

		<guid isPermaLink="false">http://usawiigames.com/ea-to-publish-38-studios%e2%80%99-rpg/</guid>
		<description><![CDATA[
Curt Schilling-led 38 Studios&#8217; initial title, codenamed Project Mercury, has gained the edition flesh of EA, the association voiced today. Developed underneath the sharp eye of Elder Scrolls III: Morrowind as well as Elder Scrolls IV: Oblivion lead engineer Ken Rolston, Mercury is pronounced to be &#8220;an epic single-player RPG&#8221; penned by best-selling anticipation writer [...]]]></description>
			<content:encoded><![CDATA[<p><img class="attachment wp-att-48494 " src="http://www.thatvideogameblog.com/wp-content/uploads/2009/09/ea-logo.jpg" alt="" width="626" height="350" /></p>
<p>Curt Schilling-led 38 Studios&#8217; initial title, codenamed <em>Project Mercury</em>, has gained the edition flesh of EA, the association voiced today. Developed underneath the sharp eye of <em>Elder Scrolls III: Morrowind</em> as well as <em>Elder Scrolls IV: Oblivion</em> lead engineer Ken Rolston, <em>Mercury</em> is pronounced to be &#8220;an epic single-player RPG&#8221; penned by best-selling anticipation writer R. A. Salvatore with inventive citation by Spawn author Todd McFarlane.</p>
<p>Schilling, 38 Studios&#8217; owner as well as chairman, says they&#8217;re in the routine of formulating &#8220;an huge world&#8221; for the PC, Xbox 360 as well as PlayStation 3-bound title, &#8220;with heroes as well as villains as well as the abounding behind story from the shining minds of R. A., Todd as well as Ken during the heart&#8221;.</p>
<p>Big Huge Games, the wholly-owned auxiliary of 38 Studios, is streamer up development.</p>
<p><img src="http://feeds.feedburner.com/~r/ThatVideogameBlog/~4/vDkURwpD7kA" height="1" width="1" /></p>
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		<title>XBOX 360 RED RINGS OF DEATH! ARE YOU ABLE TO FIX IT PERMANENTLY?</title>
		<link>http://usawiigames.com/xbox-360-red-rings-of-death-are-you-able-to-fix-it-permanently/</link>
		<comments>http://usawiigames.com/xbox-360-red-rings-of-death-are-you-able-to-fix-it-permanently/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 19:49:36 +0000</pubDate>
		<dc:creator>Silas Steaphenee</dc:creator>
				<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://usawiigames.com/xbox-360-red-rings-of-death-are-you-able-to-fix-it-permanently/</guid>
		<description><![CDATA[Xbox 360 had been a very good games machine, and we knew that it performed way better than pS3.   latterly there's a lot of issue around Xbox 360 red rings of death.]]></description>
			<content:encoded><![CDATA[<p>Xbox 360 had been a great games console, as well as we knew which it achieved approach improved than pS3. But , not prolonged ago there is a lot of emanate around Xbox 360 red rings of death.</p>
<p>From a red rings of genocide blunder causes to Microsoft&#8217;s guarantee to reduced lived fixes all over a net as well as to final resolution had been gaining copiousness of attention. So, lets plead upon a worry as well as a probable solutions in this piece.</p>
<p>The genuine means for red rings of genocide is not well known to a single hundred percent accuracy, though a many discussed means is &#8220;overheating of Xbox&#8221; as well as Microsoft unwell to adopt scold cooling mechanisms in a Xbox. This has lead Microsoft in to genuine Problems as well as far-ranging loathing. Lets see what Microsoft is upto per this issue.</p>
<p>So, does Microsoft mount upto urge a product? Yes, indeed. Microsoft has betrothed to reinstate or correct all a consoles which have been influenced by these feared red rings of genocide mistake. But again which emanate doesn&#8217;t appear to be fixed. Even after replacing a little of a consoles, a brand new console again proves to have a same problem. Even a Xboxs which were mended as well as sent behind again felt plant for a feared &#8220;Xbox 360 red rings of death&#8221; problem. So, is there a solution, Read on&#8230;</p>
<p>There appears to be a far-reaching widespread proxy repair for which emanate all over a net. Its a mythological &#8220;Towel Method&#8221;. Yes, i have attempted it upon my Xbox 360. Did we know what, It Works! But before prolonged after 2 or 3 days a red rings of genocide complaint arises again.   it can bound momentarily again contracting a same strategy. My critical recommendation would be to not make use of this method. Its similar to sabotaging your own Xbox. This plan will means some-more critical problems in a prolonged tenure as well as it isn&#8217;t an abiding repair either. we not prolonged ago found a permanent repair for which difficulty.</p>
<p>Want to compromise a xbox 360 error, get in this couple <a href="http://www.squidoo.com/xboxredlightfix">xbox 360 rrod</a>. Your Error can be bound as shortly as we come in in to this couple <a href="http://www.squidoo.com/xboxredlightfix">xbox 360 red light problem</a>.</p>
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		<title>GOD OF WAR III WAS NOT CHEAP, ENGINE TO BE USED AGAIN</title>
		<link>http://usawiigames.com/god-of-war-iii-was-not-cheap-engine-to-be-used-again/</link>
		<comments>http://usawiigames.com/god-of-war-iii-was-not-cheap-engine-to-be-used-again/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:00:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New in Game?]]></category>

		<guid isPermaLink="false">http://usawiigames.com/god-of-war-iii-was-not-cheap-engine-to-be-used-again/</guid>
		<description><![CDATA[
Making a near-perfect diversion (according to a ubiquitous consensus) is not a poor endeavour &#8212; God of War III&#8217;s 3 year growth caused Sony to flow $44 million in to a Santa Monica studio, according to executive of product growth John Hight.
&#8220;We outlayed 44 million dollars to have God of War III,&#8221; Hight pronounced during [...]]]></description>
			<content:encoded><![CDATA[<p><img class="attachment wp-att-66975 " src="http://www.thatvideogameblog.com/wp-content/uploads/2010/02/god-of-war-iii_jan15_01.jpg" alt="" width="626" height="352" /></p>
<p>Making a near-perfect diversion (according to a ubiquitous consensus) is not a poor endeavour &#8212; <em>God of War III</em>&#8217;s 3 year growth caused Sony to flow $44 million in to a Santa Monica studio, according to executive of product growth John Hight.</p>
<p>&#8220;We outlayed 44 million dollars to have <em>God of War III</em>,&#8221; Hight pronounced during a new promo eventuality for a game. &#8220;And hold it or not that&#8217;s right inside of budget.&#8221;</p>
<p>The group distance grew from rounded off 60 people upon <em>God of War II</em> to 132 in <em>God of War III</em>, he said, many of whom were upon a graphics as well as art teams; And you most appropriate equate upon their efforts being done make use of of again.</p>
<p>&#8220;It&#8217;s a idea of march to take this investment as well as record as well as uncover it off for a subsequent game.&#8221; Whether or not it&#8217;ll be a diversion in a <em>God of War</em> star however stays a subject for a future, &#8220;We&#8217;re additionally able of you do alternative IP. And which might be something you might be sportive in a subsequent integrate of months &#8230; as distant as exploring opposite things.&#8221;</p>
<p>&#8220;But we&#8217;re gonna try as well as get an additional diversion out upon a PS3 for sure.&#8221;</p>
<p><img src="http://feeds.feedburner.com/~r/ThatVideogameBlog/~4/QEpC5wraTh4" height="1" width="1" /></p>
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		<title>BIZARRE REGARD SOCIAL NETWORKS AS A ‘VIEW TO THE FUTURE OF MARKETING’</title>
		<link>http://usawiigames.com/bizarre-regard-social-networks-as-a-%e2%80%98view-to-the-future-of-marketing%e2%80%99/</link>
		<comments>http://usawiigames.com/bizarre-regard-social-networks-as-a-%e2%80%98view-to-the-future-of-marketing%e2%80%99/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:00:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New in Game?]]></category>

		<guid isPermaLink="false">http://usawiigames.com/bizarre-regard-social-networks-as-a-%e2%80%98view-to-the-future-of-marketing%e2%80%99/</guid>
		<description><![CDATA[
It&#8217;s tough not to notice which amicable networks have been apropos the absolute approach to get something known; the extent of their userbase can impressively enhance upon the sought after &#8216;word of mouth&#8217; idea in ways substantially featured in the little science-fiction reduced story from the seventies. Bizarre Creations&#8217; Ben Ward is some-more than wakeful [...]]]></description>
			<content:encoded><![CDATA[<p><img class="attachment wp-att-68698 " src="http://www.thatvideogameblog.com/wp-content/uploads/2010/03/bizarre-logo.jpg" alt="" width="626" height="350" /></p>
<p>It&#8217;s tough not to notice which amicable networks have been apropos the absolute approach to get something known; the extent of their userbase can impressively enhance upon the sought after &#8216;word of mouth&#8217; idea in ways substantially featured in the little science-fiction reduced story from the seventies. Bizarre Creations&#8217; Ben Ward is some-more than wakeful of this, proclaiming which &#8220;social networks have been the perspective to the destiny of marketing.&#8221;</p>
<p>&#8220;There’s usually so most which the selling summary can contend to people, as well as it’s not devoted report – it’s the stranger’s recommendations,&#8221; explains Ward, &#8220;whereas recommendations from the single of your friends is forever some-more valuable.” With which in mind, Bizarre have been seeking towards amicable network sites to assistance get the word out about their arriving arcade-y race horse <em>Blur</em>.</p>
<p>In further to this,<em> Blur</em> is additionally set to enhance upon <em>Uncharted 2</em>&#8217;s unimplemented Twitter functionality &#8212; permitting players to emanate messages from inside of the diversion itself which will subsequently crop up upon their Twitter feed. Ward goes upon to discuss which they&#8217;re now &#8220;building the web API in to <em>Blur</em>, so there’ll be an XML feed which web developers can make use of however they like.&#8221; How really modern.</p>
<p><img src="http://feeds.feedburner.com/~r/ThatVideogameBlog/~4/KsSzQIy98To" height="1" width="1" /></p>
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		<title>DICE INVESTIGATING BAD COMPANY 2 MAC RELEASE</title>
		<link>http://usawiigames.com/dice-investigating-bad-company-2-mac-release/</link>
		<comments>http://usawiigames.com/dice-investigating-bad-company-2-mac-release/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New in Game?]]></category>

		<guid isPermaLink="false">http://usawiigames.com/dice-investigating-bad-company-2-mac-release/</guid>
		<description><![CDATA[
Following central headlines of Valve bringing Steam as well as multiform of their games to the Mac, DICE senior manager writer Karl-Magnus Troedsson has pronounced the college of music is &#8220;investigating the possibility&#8221; to go down the same trail with the not long ago expelled Battlefield: Bad Company 2.
&#8220;We&#8217;re now questioning the probability of creation [...]]]></description>
			<content:encoded><![CDATA[<p><img class="attachment wp-att-63699 " src="http://www.thatvideogameblog.com/wp-content/uploads/2010/01/bad-company-21.jpg" alt="" width="626" height="352" /></p>
<p>Following central headlines of Valve bringing Steam as well as multiform of their games to the Mac, DICE senior manager writer Karl-Magnus Troedsson has pronounced the college of music is &#8220;investigating the possibility&#8221; to go down the same trail with the not long ago expelled <em>Battlefield: Bad Company 2</em>.</p>
<p>&#8220;We&#8217;re now questioning the probability of creation <em>BFBC2</em> accessible upon Mac,&#8221; he tweeted in reply to ugdb.com&#8217;s query, carrying formerly said, &#8220;Steam for Mac &#8211; Gabe, you similar to it!&#8221;</p>
<p>The final DICE-developed pretension expelled upon the Mac was <em>Battlefield 2142</em> behind in 2008.</p>
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		<title>BODYCOUNT CONFIRMED TO BE CODEMASTERS’ NEW TITLE</title>
		<link>http://usawiigames.com/bodycount-confirmed-to-be-codemasters%e2%80%99-new-title/</link>
		<comments>http://usawiigames.com/bodycount-confirmed-to-be-codemasters%e2%80%99-new-title/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New in Game?]]></category>

		<guid isPermaLink="false">http://usawiigames.com/bodycount-confirmed-to-be-codemasters%e2%80%99-new-title/</guid>
		<description><![CDATA[
As not long ago detected heading filings suggested, Codemasters&#8217; brand new egghead skill is declared Bodycount. The acknowledgment comes around a ultimate emanate of Official Xbox Magazine which has a cover story upon a Black co-creator as well as engineer Stuart Black-led shooter.
Details have been now lacking, however, OXM itself calls a diversion &#8220;a fantastic [...]]]></description>
			<content:encoded><![CDATA[<p><img class="attachment wp-att-68651 " src="http://www.thatvideogameblog.com/wp-content/uploads/2010/03/bodycount.jpg" alt="" width="626" height="349" /></p>
<p>As not long ago detected heading filings suggested, Codemasters&#8217; brand new egghead skill is declared <em>Bodycount</em>. The acknowledgment comes around a ultimate emanate of Official Xbox Magazine which has a cover story upon a <em>Black</em> co-creator as well as engineer Stuart Black-led shooter.</p>
<p>Details have been now lacking, however, OXM itself calls a diversion &#8220;a fantastic as well as honestly mental first-person shooter&#8221;. Hopefully which equates to it won&#8217;t be &#8220;f***ing boring&#8221; then.</p>
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